﻿using System;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using SoundEngine;

namespace SoundCodec.Lame
{
    [StructLayout(LayoutKind.Sequential), Serializable]
    public class BE_CONFIG
    {
        #region Encoding Formats
        public const uint BE_CONFIG_MP3 = 0;
        public const uint BE_CONFIG_LAME = 256;
        #endregion

        public const ulong dwConfig = BE_CONFIG_LAME;

        public BE_CONFIG(WaveFormat format, uint MpeBitRate)
        {
        }
        public BE_CONFIG(WaveFormat format)
            : this(format, 128)
        {
        }
    }
}
